Elkabo: dev stream recap, State machine and accidental teleportation

Nothing but insanity today as two very simple issues really take me for a ride. One being a error allowing me to teleport and the other being a simple error involving collisions.

Despite all this I managed to get the animation machine and state machine to a rather decent point in development.

 

The animation machine allows us to have a single sprite containing all of the animations (assuming they follow simple rules)  and with only a few lines of code we can play the correct animations ever time


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