Over the past year I focused mostly on mobile games despite having multiple desktop game prototypes.
For the year of 2015 I will be focusing on the PC market.
The first game to be released will be a 2d survivor horror.
This year my most successful game was ‘push it in‘ for mobile having over 2k downloads worldwide.
Between ads and sales I have earned a grand total of $89 almost enough to renew my apple development account.
Next years development will slow as I go back to work after almost a full year of unemployment.
Thankfully that means I can stop trying to make gemdev a job and treat it like a hobby once again.